ARCONA CORE TECHNOLOGY

The ArconaCore framework comprises several intermediate-level units: recognition, navigation, and SLAM. These units share a common property: scalability. They function effectively on both modest mobile devices and powerful platforms such as remote servers.

Recognition

Our developed recognition approach boasts capabilities comparable to neural-network-based solutions. However, unlike the latter, all processing steps are implemented algorithmically. Consequently, the total number of operations performed is significantly reduced. As a result, recognition achieves satisfactory performance using only the mobile CPU, freeing up the mobile device’s GPU for high-resolution AR content rendering and related tasks.

Navigation

The navigation unit geopositions a mobile device by performing bundle adjustment using information from various sources: GPS, Compass, Recognized spatial anchors, Odometry (SLAM) unit. The precision of positioning increases as more information is received from these sources.

SLAM (Simultaneous Localization and Mapping)

Our SLAM unit combines the extended Kalman filter with a bundle adjustment approach. Importantly, this unit ensures our solutions remain independent of specific platforms like ArKit or ArCore.

In summary, ArconaCore’s modular design allows it to adapt seamlessly across different hardware configurations, making it a versatile choice for augmented reality applications.

DEVELOPERS BLOG

3D mapping for marker-less remote placement of AR content.

In the ARCONA system 3D mapping is used as one of the ways to provide marker-less remote placement of AR content. It is a part of the...

ARCONA AR CORE - GLOBAL POSITIONING

ACRONA AR CORE includes the two following approaches of global positioning: GPS-based: uses incoming GPS and built-in compass data;...

From Sunny California to Latvian Snowdrifts:

Arcona Core undergoes the "white noise" test ❄️ We’ve moved from theory to rigorous field testing. Here is our journey over the past month: 1. Lab Success: In January, we tested our algorithms in California (as seen on the monitor). The result: 48 key points (where the norm is 20). The system "locked onto" the object and wouldn't let go. 2. Field Challenge: This past weekend, we deployed at the ruins of Ludza Castle (Latvia). Conditions: knee-deep snow and walls completely covered.

ARCONA SPRING 2025 UPDATE

Building a More Precise and Powerful Metaverse.

ARCONA: FROM NETAVERSE TO METAREALITY

We at Arcona realized our core concept is different. We don't create a virtual reality to "escape" into. We are migrating to Metareality.

LIVONIAN ORDER CASTLE

Immersing In The Middle Ages.

AR SСANNER v.02 — THE HOLY GRAIL of XR

We are pleased to announce the release of version 0.2 of the Arcona AR scanner, a solution for remotely placing digital content in the...

METAREALITY PORTAL UPDATED

We are pleased to announce the launch of an update to our portal! 🛠 In this update, we focused on optimizing the process of land...

7 DAY COUNTDOWN TO THE BIG UPDATE

The countdown to the big Metaverse update has begun! The first phase - the placement of combat units in castles is activated. The option...

METAVERSE CELEBRATES BASTILLE DAY

🔥 Special update for July 14, France's national holiday - Bastille Day. 🥳 The Arcona team has been celebrating this holiday together.